﻿using Simulation.Framework;
using System.Collections;
using UnityEngine;

namespace Easy.Game2d
{
    public class StepLoginManager : StepBase
    {

        #region override
        public override void Init()
        {

        }

        public override void Clear()
        {
        }




        public override void Start()
        {
            InitStep();

        }


        public override void Stop()
        {

        }
        #endregion
        #region logic

        private void InitStep()
        {
            SingleBehavior<PanelManager>.getInstance().Open<UIStartPanel>(PanelName._startPanel);
        }
        #endregion
    }
}